There aint so much studies on audio augmented reality but sound is part of the holistic perception that could have extended the immersive experience
How could we take the concept of vj and bring spatial audio into AR effects, making people realize the possibilities of visual-audio AR
The shader features a glitchy style dynamic interaction that has
AudioCapture
AudioSource
AudioPeer
AudioSpectrum
Streamlined testing and development of the prototype in simulated AR virtual environment
Modified the local into a rotating, scaling and jumping beats
Deployment notes1/29/2021:
Please feel free to contact me at vanyiqi@gmail.com if you have questions
Spec
IOS build test
Reproducible issue: ARkit camera mesh crashing and privacy issue “UnityFramework.framework is embedded in Unity-iPhone target and it is not linked with it, UnityFramework is loaded later at runtime and some plugins are sensitive to this initialization path” this issue is not solved even with unity 2020
Android build test