Muse Spark Model Taste
Turning design judgment into model behavior.
I want creators to change what AI makes without losing what already works. Model Taste turns that expectation into criteria for evaluating and improving model behavior.
I led Model Taste for Muse Spark across Web UI, gaming, and 3D, owning design-quality evaluation and the post-training pipeline. My scope also covered data curation, labeling, and delivery standards. Researchers developed the underlying model.
5–10 minute walkthrough · Prompts, creator workflows, and model improvement across games, web, and multimodal visual coding.
- Focus
- Model-output quality, evaluation, post-training
- Product
- Muse Code · Muse Spark
- Role
- Design Lead [DRI] for Model Taste — Muse Spark
- Responsibilities
- Model UX, design-quality evaluation, post-training pipeline, data curation strategy, labeling standards, and engineering/vendor quality across Web UI, Gaming, and 3D
The Model Taste problem
Creative intent has to survive generation.
A game must stay playable through edits. A website must make its controls understandable. A visual reference must become a coherent interaction. Design makes those expectations concrete enough to evaluate.
01 · Specify intent
Prompts set the goal.
Golden prompts describe the experience, constraints, and what must survive a revision.
02 · Observe behavior
Workflows expose failures.
Follow model decisions and harness actions through tools, edits, recovery, and the final result.
03 · Target improvement
Evidence guides the change.
Route failures to prompts, harness design, or training data. Verify gains on held-out tasks.
From intent to evidence.
Explore the demos, prompts, and design decisions behind the experience.
01Preserve intent through edits
Outcome: an isometric game with visible movement, combat, and health feedback.
02Define quality for each task
Outcome: an interactive Photon Sphere page where the controls visibly change the scene.
03Ground evaluation in real use
Outcome: a scrolling lodge website with room rates and a booking calendar, built from the drone footage.
Multimodal visual coding · actual input and prompt
Original prompt
I have a drone fly through video here and would like to make a smooth scroll-though landing page, it needs to have proper copy since i want to make an ads of the lodge, can you help me do that? scroll through needs to feel as smooth as possible. Build the website into an ads of the lodge with room rate at the bottom. Write tasteful copies and add book link at the end. In the end add embedded calendar widget to request booking. Stop before you are trying to serve and give me the commands.
04Turn design judgment into usable data
Outcome: a conversation that carries the home-repair context through buying parts, setting up cameras, and planning the next steps.
05Turn failures into training examples
Trace a missing calendar to the right fix.
06Check that the improvement holds
Review the revision, then test it independently.
Taste has to survive iteration.
Model Taste connects product design to model development: define what matters, locate why it fails, and turn the evidence into better prompts, workflows, and training signals.
Connect with me for a walkthrough of the full Muse Code and Muse CLI UX case study.