SoundSculpt

Sound, shaped by movement.

SoundSculpt turns sculpting inside out: the creator stands within a virtual volume and shapes it through movement, touch, and sound. The original Unity prototype connects Bose Frames’ head orientation to musical parameters and a deformable surface. Each gesture becomes perceptible through spatial audio and real-time visual feedback.

Developed in 2019–2020 with Bose and MIT research support. The 2025 browser adaptation carries the same listen–sculpt–respond loop to the web.

Focus
Embodied interaction · Spatial audio
Format
Audio AR · Interactive web
Methods
Bose Frames · Unity / C# · MIDI
Time
2019–2020 · Web adaptation 2025
Client
Bose
Awards
A’ Design Award · 2025

Drag to sculpt. The study starts muted; choose Unmute for sound. Switch between Membrane and Particles, or explore with your own audio.

Open full experience ↗

2025 browser adaptation · Three.js · Original audio AR research, 2019–2020

Experience design

Make the body part of the instrument.

Sound, surface, and movement share one feedback loop, making each gesture easy to understand and build on.

01

Let behavior guide the mapping.

Testing revealed that horizontal pitch control discouraged vertical movement. I reassigned pitch to looking up and down, keeping volume, stereo balance, and beats horizontal.

02

Make sound and form agree.

Eight participants explored 55 sound cues and three surface gestures. In a later projection study, all four participants preferred the patterned bubble’s sound–form relationship.

03

Serve creator and audience.

Interior and exterior cameras show the local gesture and overall sculpture. A projection study paired one creator with three observers to evaluate both perspectives.

Concept imagery

Give sound a material presence.

The concept imagery explores a space shaped by sound through porous surfaces, changing depth, and a continuous pink–blue palette. Deformation becomes the visual identity of the instrument, carrying the same material language from surface detail to the surrounding environment.

SoundSculpt concept: pink and blue perforated surfaces with reflective rounded forms.SoundSculpt concept: intertwined porous ribbons in blue, pink, and dark violet.SoundSculpt concept: a close view of flowing, perforated surfaces with translucent depth.SoundSculpt concept: pale pink and blue sculptural surfaces surrounding an illuminated opening.

SoundSculpt concept imagery · Surface, depth, and light

Initial prototype & research2019–2020 · Prototype film and interaction studies
Research and realization

Connect gesture, sound, and surface.

The working Unity and C# prototype connected Bose Frames’ head orientation, MIDI-based audio modulation, and mesh deformation in real time. The system linked movement, sound, and visual response in a continuous feedback loop.

The original concept paired freeform Artist Mode with a target-matching Challenge Mode, using one sensory language for exploration and structured practice. The research explored perception and emotional regulation; the studies focused on sound–form associations and interaction behavior.

Original SoundSculpt audio AR prototype · 2019–2020

Original prototype · 2019–2020

One form. Two perspectives.

The composite shows the same surface from outside and within. The exterior reveals the overall sculpture; the interior makes the local deformation visible.

Composite exterior and interior views of the SoundSculpt prototype, showing the same deformation at two scales.

Original prototype · Interior and exterior views · Unity / C# · 2019–2020

Original surface-deformation study comparing sliding, sustained pressure, and a poke across six time steps.
Gesture study: slide, sustained pressure, and poke.
Original orientation study pairing the virtual bubble with rotational spatial audio.
Head orientation and spatial audio mapping. Original research diagram.